![]() Here’s a rules blurb on how it actually works:Ī creature with specialize is cast normally, and the player can pay the mana cost and discard a card to activate the specialize ability at sorcery speed. The mechanic isn’t limited to any one particular color, showing up fairly evenly across the five. Personal design critique aside, specialize is a mechanic that’s present on 19 different creatures in the set (three mythics, six rares, and 10 uncommons). Specialize is a controversial mechanic that answers a question no one has ever asked: “What if instead of a double-sided card, we made a card with six sides?” Specialize is the elegant retort to that question, showcasing human folly and hubris in a way that only digital pieces of cardboard can. ![]() There are three new mechanics in HBG, two of which would be nearly impossible to carry over to paper Magic. Top commons like Grim Bounty and Priest of Ancient Lore are joined by mediocre filler like Iron Golem, Spiked Pit Trap, and Shocking Grasp. Maybe for flavor or universe continuity more than anything else, Alchemy Horizons: Baldur’s Gate also features a substantial number of cards from Adventures in the Forgotten Realms. D&D: Adventures in the Forgotten Realms Reprints For example, Sword Coast Serpent was just a decent common in Battle for Baldur’s Gate, but it’s a top uncommon in HBG. Cards like Blessed Hippogriff, Icewind Stalwart, Juvenile Mist Dragon, and Pseudodragon Familiar return to fill out a very different Limited environment.Ĭard evaluations for multiplayer versus single player couldn’t be more different. Commander Legends: Battle for Baldur’s Gate ReprintsĪ fair chunk of this Alchemy Horizons set is made up of reprints from its recent paper counterpart. And it’s debatable whether a 3-mana 3/3 to a 4-mana 4/4 is a buff or a nerf for Baby Lysaga, because you could argue either case. The Dragon was also nerfed (multiple copies won’t reduce costs to green), but the nerf should basically never come up in Limited. The Ghoul was buffed with +0/+1 while Minsc and the Manual were each nerfed (Minsc costs one extra mana and the Manual now has “activate only at sorcery”). There are five cards in the set that have been rebalanced from their paper counterparts rather than being entirely new cards: Try not to get them mixed up with their Battle for Baldur’s Gate versions because most of these reimagined cards play out dramatically differently than their counterparts. Liara and Tasha are just two examples of this as there are several others in the set. So WotC made the unprecedented decision to reuse assets on new digital-only cards (formally known as “reimagined cards”). This is likely because certain multiplayer cards wouldn’t have translated well to a 1v1 Limited/ Alchemy environment. Same Art, Different Cardsįeel like you’re seeing double? Well, you are in a sense, because HBG marks the first time ever in Magic history that WotC has used the same art for two different cards. D&D: Adventures in the Forgotten Realms Reprintsīaldur's Gate | Illustration by Titus Lunterīefore we get into the thick of the set from a “normal” perspective (mechanics, archetypes, top commons, etc.), I want to touch on some unusual things about the first Alchemy Horizons set.Commander Legends: Battle for Baldur’s Gate Reprints.
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